- #STONEHEARTH MULTIPLAYER HEARTHLINGS VANISHED 64 BIT#
- #STONEHEARTH MULTIPLAYER HEARTHLINGS VANISHED CODE#
I dont know whether I am missing something here but I am getting bothered by the lag in reaction timing from the game, I would understand if my system was budget but this is anything but.
#STONEHEARTH MULTIPLAYER HEARTHLINGS VANISHED 64 BIT#
I am using the 64 bit version of the game with the graphics adjust to mid level, I am using an intel i5 4690K, 16Gb of RAM, and an NVidia GTX 1060 ASUS RoG with 4Gb of RAM. However would this be creating issues for general gameplay? Additionally I am noticing that the ai lua is being dominated by other processes (primarily light blue ) I do not receive any crash or issue notifications for the most part except when having an issue with a mod. In addition to this yes my game is modded and is the reason the crafting UI takes a couple of seconds to load. I have been noticing the perpetual idling or amnesia of hearthlings at less than 20 hearthlings. Just to add some more info to this troublesome issue. However, I do see a negative perfomance impact from weathers as one of the possibilities.
#STONEHEARTH MULTIPLAYER HEARTHLINGS VANISHED CODE#
While I’m not a programmer myself, I’m sure this causes the hearthling’s AI to try picking up the wood from the lightning, though this command may be overburdened by high priority tasks such a building or picking up nearby items instead, leaving an endless loop of commands and thus consuming more resourcesĪgain, these statements are just theoretical as I’m not a programmer and don’t know exactly how the code works. Even though they’ve reduced the rate of lightning hitting an object or hearthling, they can still hit nonetheless, slowly filling your world with wood, most of the time unreachable for hearthlings. Thunderstorms may hit trees, causing them to drop wood (i.e.
While they are idling around, I’m certain they still use up some of the resources With the new weather feature, this may also have a negative impact on AI perfomance for the following reasons:įog causes monsters to spawn all over the world, sometimes, or not even at all, despawning them when the fog is over (still had zombies lying around after the fog). This also does affect animals and monsters as well. I still do not know why they’re literally lagging around when moving. The lua uses up to 85%, leaving almost no room for the AI processes and thus causing the hearthlings to be idle.